TECHNOLOGICAL FORESIGHT (2012)

dID – Interiors and Design Technological Cluster, through a consultation with the enlarged Technical Scientific Committee, has defined reference scenarios for the innovation of the sectors involved:

 

1. Advanced materials

 

- Smart materials, which respond to external inputs and needs by accompanying the response with information (sensor) or by making changes and improvements (actuator).

- Low impact materials and processes, recycled materials, from renewable sources, biodegradability

- Reinforced fibers and / or nano-structured composite materials for improved stability at high temperature and environmental stresses, resistance to thermal and mechanical shocks, thermal and acoustic insulation, chemical resistance...

- Materials and technologies for additive manufacturing, rapid prototyping, small-scale productions, customized productions (expansion of the characteristics of usable materials - metals, ceramics, etc.)

Also of interest are:

- Functionalization of materials through innovative surface treatments, aimed at achieving particular protective or functional behaviours;

- Characterization of surfaces and bulk materials with particular emphasis on the evaluation of mechanical properties at the nanoscale;

- Lighter materials also in terms of energy saving;

- Modification of the surface characteristics to improve the interaction between products and surfaces.

- Treatments and modifications aimed at increasing the physical-mechanical characteristics and durability of the wood (ex. nano-treatments).

 

2. Sustainability

 

To be understood on two levels:

 

a) Zero energy

 

Attention to renewable technologies and to the mix between traditional and renewable systems, to smart control systems.

 

b) Reduction of the environmental impact of products and processes

 

Environmental sustainability - LCA and environmental labelling -, reduction of indoor pollution; use of products from natural sources; attention to the least addressed forms of pollution - noise; enhancement of materials produced locally (short chain) and, more generally, also at the level of symbiotic production / systemic design, social and cultural sustainability.

 

3. Automation, home automation and robotics

 

The application of these technologies will contribute to the transformation of environments with: increasing flexibility-transformability, internal microclimate control, energy saving, also acting on the emotionality of the spaces. This goes beyond the market perspective for particular users (elderly and disabilities) which still represent the main field of application of these technologies.

Automated and robotic solutions have obvious applications also at the production process level - business rationalization, streamlining, safety ...

This in view of a growing dialectic between high-tech and low-tech - new self-produced craftsmanship, local - global relationship, cross cultural design ...; in this sense, the challenge for the Italian system also passes from the ability to elaborate proposals capable of reconciling and, sometimes, enhancing these dualities. Collaborations between structured and artisan companies aimed at customizing products will thus be increasingly frequent.

 

4. Production process management

 

Companies show problems related to the control and management of the production process that are certainly different according to the sectors involved - in the case of the RV sector for instance, Lean thinking models have recently been introduced.

The topic of reducing production times, rationalizing phases, managing suppliers and purchasing and spreading knowledge management approaches, lean production, kanban… is central.

Another issue of interest is the increase in quality of the service (including after-sales), also borrowed from other sectors (ex. cars), in addition to the aforementioned issue of energy efficiency of the factory itself.

 

5. Design, 3D modelling, virtual environments

 

Through a growing use of solutions such as:

 

- 3D digitization and reconstruction and re-engineering of products (reverse engineering) for objects and environments (change of use, conversion, recovery);

- additive technologies and rapid prototyping for the creation of prototypes and models, use tests, finished products;

- product and process control tools based on artificial vision;

- planning and design tools and methods aimed at evaluating comfort, ergonomics, usability in the definition phase of products and environments;

- augmented reality in order to favour new knowledge processes.

 

6. Methods for evaluating social transformations

 

- use of the methods of the anthropology of consumption and sociology to analyse social transformations, consumer behaviour and demand and new housing models;

- involvement of final users in the design of new products (co-design), growing interest in the topic of personalization with tools that make it possible to reduce the distance between supply and demand;

- evaluation of project outcomes in order to improve future design - integration into the product of smart technologies in order to retrieve data on the actual uses of the product and on the complete life cycle

- increasing flexibility and personalization (spatial, symbolic and uses)

- growing attention to fragile users and to social work as an added value.

  

7. Market approach models

 

Definition of new business models, with the network as a knowledge tool and the role of e-commerce and the related difficulties of approach

 

Of particular interest:

- the issue of building a coherent offer (to approach certain markets);

- digital communication addressed to users/external stakeholders which allows the creation of tools for the promotion and enhancement of products through multimedia and multi-channel communication and marketing campaigns;

- the possibility of directly assessing the demand without mediation through the network.

8. Design

Design in its role of mediator, activator, catalyst of the innovations proposed as a response to social evolution - from a design driven innovation perspective. For a methodological evolution that increasingly sees the use of design thinking tools, to be understood as a creative process capable of anticipating strategic solutions (of product, communication and service) beyond the explicit demand and able to guarantee the competitiveness of businesses.

INNOVATION ROADMAP -
SMART SPECIALIZATION STRATEGY RIS3 - UPDATE AND REVISION PROCESS 2017

1. Smart environments (Smart Environments) for well-being / health, safety and qualify spaces from an emotional, experiential and aesthetic point of view

IMPLEMENTED TECHNOLOGIES

- IoT

- Sensors

- Cloud computing

- Embedded technologies

REFERENCE SECTOR FOR APPLICATION (in order of importance)

- Shipyard interiors

- Recreational Vehicles’ interiors

- Furniture/furnishing

- Handicraft/craftsmanship

2. Advanced materials (smart, functionalized and characterized) and with reduced environmental impact

IMPLEMENTED TECHNOLOGIES

- Innovative materials

- Smart materials

- Nanotechnologies

REFERENCE SECTOR FOR APPLICATION (in order of importance)

- Furniture/furnishing

- Handicraft/craftsmanship

- Shipyard interiors

- Recreationa Vehicles’ interiors

3. Design Driven Innovation / design as a mediator of knowledge / design in its ability to make technological innovation immediately usable

IMPLEMENTED TECHNOLOGIES

- 2D - 3D modeling

- Rapid prototyping

REFERENCE SECTOR FOR APPLICATION (in order of importance)

- Furniture/furnishing

- Recreational Vehicles’ interiors

- Handicraft/craftsmanship

- Shipyard interiors

 

4. Definition of new strategies and business models: production reorganization

 

IMPLEMENTED TECHNOLOGIES

- methods of analysis for the definition of business models

- Feasibility studies

- Creative methods

REFERENCE SECTOR FOR APPLICATION (in order of importance)

- Furniture/furnishing

- Handicraft/craftsmanship

- Shipyard interiors

- Recreational Vehicles’ interiors

  

5. Digital technologies (Mixed Reality / Augmented Reality / Virtual Reality, IoT, ...) for the improvement of the design, production, communication processes, including sales and after-sales services:

 

IMPLEMENTED TECHNOLOGIES

- AR / VR

- Wearable devices

- IoT

- Web platforms

REFERENCE SECTOR FOR APPLICATION (in order of importance)

- Shipyard sector interiors

- Recreational Vehicles’ interiors

- Handicraft/craftsmanship

- Furniture / furnishing

INNOVATION ROADMAP